Family weekend!

Hello! I'm back again. 

Today we had a family get together so I couldn't do much, but I did address a few bugs that were making me a lil' angry.


*Fixed issue with player landing and keeping jump animation.
*Fix random generation issue with enemy stuck in wall.
*Fixed a few controller support problems.

Tomorrow I plan on fixing a few problems, and finally re-coding the skeleton to not get caught inside the player.

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